Anime Origins Ascension & Fusion Cores: Every Tier Bonus
The five tiers
| Ascension | Bonus |
|---|---|
| 1 | +5% critical damage |
| 2 | +5% range |
| 3 | +5% critical chance |
| 4 | cooldown reduced by 5 |
| 5 | +5% damage (10% total with earlier tiers’ scaling) |
Values from the launch lobby tour (LapisMudkip); testers noted the bonuses were nerfed slightly before release.
How to ascend
- Open a unit, pick a duplicate of the same unit, and fuse with a fusion ticket (gold shop or challenges).
- Fusion cores (Igris world boss tokens / abyssal chests, and the last battle-pass tier) add +1 ascension to any unit — the only realistic way to ascend Alucard, Madara or Yuta.
- Fusion chips from raid, rift and world-boss shops feed the same system.
Priority
Carries first (the unit holding Immortal), then Gojo/Ban, then hills. Ascending a legendary is wasted.
Related: evolution, summon banner, Igris world boss.
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