Anime Origins Unit Tier List (August 2026)

Last updated: 2026-08-21

Launch-week rankings for Anime Origins units, built from three independent creator tier lists recorded Aug 15–17 plus unit showcases. Ranked by how much a unit carries a real team: damage per slot, wave clear, and whether it needs a partner to work. Placement type matters in this game — flying enemies can only be hit by hill or hybrid units — so the two hills (Vegeta, Akeno) rank above their raw damage.

S Tier

Name Role Why
Madara (Secret) Hybrid nuke / ultimate carry Heaven's Pressure marks enemies with Calamity that repeats a chunk of all your damage; one of only two hybrid units, so he also covers air. Quest-line unlock via Hidden Sand artifacts — see the Madara guide.
Alucard (Secret) Sustained single-target DPS + bleed Banner secret (1 in 10,000). Restriction Release lowers every 36 kills, spawning ghouls; coffin trap stuns bosses 7s. Ground only. Best trait is usually Decay (DoT) rather than Immortal.
Yuta (Secret) Ground DPS that copies allies' actives Stores up to 4 copied active abilities on separate cooldowns (Gojo's time stop included). Drops from the Shibuya Metro rift (about 2%, 40-clear pity). Single placement.
Igris Boss deleter (Crimson Overload frenzy) Mythic from the Igris world boss (arcane/abyssal chests). Frenzy at 300 overload fires rapid line slashes; roughly 23k per hit maxed — top DPS numbers among non-secrets. Ground.
Gojo Best support: slow + time stop Infinity domain slows everything in range and the 60s time-stop active freezes waves. Evolution needs rift materials, so he is a later project. Ground.
Ban Best buffer (meals) — hybrid on final upgrade Cooks a random meal each wave (Whole Chicken +20% dmg, Spicy Curry -20% CD/+25% range…) you serve to one unit; +50% income from his kills. Raid Act 3 reward. Becomes hybrid fully upgraded.
Bulma Mythic farm The best money unit in the game; every creator list agrees you grab her the moment she rotates onto the banner. Roll when she is featured, not before.
Meliodas DPS/support hybrid kit Cycles commandment effects every ~10s (petrify, slow, team buff, damage) — versatile enough that two of three lists put him top of the mythic DPS bracket. Evolution is on the slower side.
Goku (SSJ3) All-round DPS + teleport utility Can teleport himself or any ally within range; the easiest mythic to evolve and the most beginner-friendly carry. Ground.

A Tier

Name Role Why
Stark Ground DPS with a 120s nuke Average mythic base damage, but the cero nuke makes up the gap; one of the few water units, so you want him for typing anyway.
Vegeta (Super) Best hill unit Final Stand: five missed kills → +25% damage/-15% SPA for 10s, so he self-buffs. 750 to place, easy evolve (Halo from legend stages). Every team needs a hill — get him early.
Akeno Hill AoE with stun The only stun on launch; full AoE and a good early heal-slot partner for Gojo. 150% to water-attuned enemies, 65% to earth. Two placements.
Toji Huge raw numbers, no buffs allowed ~+25% dmg/+35% penetration/+45% crit but cannot receive any buff (meals, auras, leader bonus). Neutral typing deals 100% to everything. Run him in a buff-less slot.
Kenpachi Boss bruiser Ignores 30% physical defense; true damage once enemies drop under 60% HP and applies Brittle (+10% damage taken). Underrated on most launch lists.
Ichigo Evolution-chain carry The rare Ichigo evolves rare → epic → legendary → mythic → evolved mythic, so everyone can build him. High flat damage, bonus damage on enemies further down the path; no flashy active.
Sasuke Dual-element DPS (dark + lightning) Burn on hit; the dual typing is the real reason to own him for typed stages. Also required for the Madara quest line.
Roxy Magic buffer / hill coverage Three placements, buffs magic units and hits air. Held back only because most launch meta units are physical.
Leorio Epic farm with refund Units upgraded inside his range have a chance to refund part of the cost. Cheap, epic rarity — your first farm before Bulma.

B Tier

Name Role Why
Zeldris Partner DPS (needs Meliodas) +25% damage/+15% crit while a boss is alive and +2% damage per Meliodas kill — fine in the Meliodas/Zeldris pair, mid alone.
Shinobu Poison DoT / anti-heal Low base damage, but poison is rare on launch and she shreds regenerating bosses.
Mikey Leader buff (Infinity Mansion reward) Top-100 Infinity Mansion reward. Ramps 1% → 10% team damage only while placed and in range — weaker than Gojo/Ban as a support.
Giotto Bleed DPS (3 placements after nerf) Was a 5-placement monster in testing; nerfed to three placements before launch. Still decent paired with Alucard's bleed (single-source rating).
Naruto Plain DPS No gimmick, no standout numbers; required for the Madara quest line, so you will level one anyway.
Tengen Raid reward DPS Drops from the Entertainment District (Demon Slayer) raid; a later-game pickup rather than a launch carry.

C Tier

Name Role Why
Choso Budget legendary DPS The one legendary worth using early; a filler until your first mythic (single-source rating).
Most legendaries (Itachi, Trunks, Sinbad, Might Guy) Filler Every launch list agrees: legendaries are skip-tier outside the first hour. Do not spend rerolls or evolution materials on them.

Tier list revised:

Rankings are ours, built from three independent launch-week creator lists (iZenkai, Rexon, MimoBlox) plus unit showcases; placement type and pairings weigh as much as raw damage. Look up any unit's source and placement in the units database, see who can hit flyers on hill units, then grab free gems on the codes page.